Sunday, February 11, 2024

Palworld

Palworld is the craze of today. Everyone is talking about this new addictive game and what I heard about it made me rather perplex. Some people claim it is a Pokemon game mixed with Breath of the Wild while others say it is a mix of Minecraft and Fortnite with Pokemon. Since the only game I played out of these is Breath of the Wild I could only wonder what the game was about and wanted to know for myself. If I were to compare it to something I'd say it is Ark: Survival Evolved with Pokemon.

The game starts with you waking up seeing several lovely creatures. They can be small and resemble a cat or huge and resemble a dinosaur. You will soon find out, after talking to another human, that you are on Palpagos Islands where Pals, the lovely creatures, live. The game tutorial will then lead you through different aspects of the game. You will learn that your character needs to eat or it will die, you will learn that you can capture these Pals and you will also be tasked with building a base. Gathering materials and crafting items is big part of the game and this can be automated by using the Pals to do the work while keeping their sanity.

Gameplay
One of the main aspects of the game is catching Pals. There are 111 different kinds of them and some of them have more variants than 1 making the total number even higher thus. Catching Pals is done by damaging the Pal, making it easier to catch, and then throwing a Sphere at it. The catch rate can be made higher by using a better Sphere, collecting Effigies or incapacitating the Pal in certain way (poison, knock them out, freeze them). Depending on the catch rate the Pal either escapes or gets caught. Caught Pal either shows in your party if there is a vacant slot or your Palbox accessible from your Base. Catching a Pal gives the player experience points. For the first 10 caught Pals of one kind, the player gets a bonus experience points that are not related to the player's level. After that the experience points are fairly low and depend on both the Pal's and player's level.

If one wants to collect all the Pals in the game, they need to explore the vast islands of Palpagos. There are different biomes - lush forests, snowy mountains, desolate desert - in which different kinds of Pals live. Desert is the home of electric Pals, snowy mountains are home to Ice Pals and fiery Volcano is where Fire Pals thrive. Apart from Pals, a player can find entrances to Dungeons that are suitable for different kind of levels. For example in the beginner areas they are for players of level 13, in the most dangerous areas, level 45 is recommended. In dungeons one can find Pals not living anywhere else and a boss Pal which is an Alpha version of Pal that we can find in the wild. Alpha versions are bigger and stronger versions of the Pals. After clearing a dungeon there is a period during which one cannot enter, but then it is available once again for clearing. Dungeons are good for grinding XP as the enemies will respawn after leaving each room - walking in circles thus gives endless Pals to kill or catch. They also contain treasure chests with fairly rare loot.

Pal drops and treasure chest contents are often materials or schematics that can be used for crafting. In order for one to craft, they need to setup a base and build different kind of machines. With each player level, you can unlock and build different kind of structures that allow you to craft items, produce materials or build a lovely home. At the beginning you will just need to get some wood and stones and special Paldium stone to build your first structure. There's plenty of stones and wood around to be collected but very soon you will need way bigger amounts than those you can collect and you will either have to do some logging and mining yourself or put your Pals to work to automate it. Each Pal is capable of different kind of work. There are Pals good for logging or mining. Then there are those that can cool, water or heat. Others can craft or they can even produce materials themselves - mostly food but it can also be wool, cloth or even gold coins! The more you level up the more advanced technology will be available to you. That includes Spheres for catching Pals - the higher the level of a Pal the better Sphere is needed to catch it. Crafting those requires more refined materials that themselves have to be crafted from even more rare materials. This way a need for more bases arises and those may have a sole purpose - mining. Apart from Spheres one will also need better weapons to deal more damage and armor to stay alive when fighting.

Combat is one of the main aspects of the game as well but is fairly limited. It is a real time 3d action combat that involves both melee and ranged weapons. You can attack and you can dodge and that is pretty much it. There is a roll move that can be used to dodge attacks but that drains a lot of stamina so I mostly just ran or walked away. One Pal, from your party of max 5 Pals, can also join the fight. You can throw a Sphere to the place where you want the Pal to spawn at will by pressing E (and recall it back at any time). Some Pals can be used as a mount. When mounted the player can use three of their abilities at will (they have a cooldown). Certain weapons and Pal abilities can take advantage of Pal's weak points and can deal more damage when a weak point is hit. Pals learn abilities when they level up. They level up when you do any activity, but gain most experience when Pal is being captured or killed. Abilities can also be learned by using an ability fruit that can be found somewhere on Palpagos Island. Apart from learning new abilities Pal's stats - Health, Attack, Defense, Work speed - can be augmented. For that player needs to collect lots of Pal souls. The player's abilities can be augmented by stat points gained (except defense) at each level up or with equipment (armor provides additional defense points). The range of weapons is not that big and some are different in fire power, what makes a weapon better is the time it takes to reload. I spent most of the time running around with a Crossbow as crafting any handgun or shotgun was not worth the damage output and resources. Letting Pal fight for you is often better as they can deal more damage and only resource they spent is food. Since you will mostly fight other Pals you can also pick a Pal of an element being more hurtful to that specific Pal. Fire Pals will make it hard for Grass Pals and Electric Pals won't be happy when they will get hit by Rock Pals. Pals can also be commanded even though the commands are very limited - they can be commanded to not attack, focus on a single enemy or attack aggressively. The last option doesn't make them attack nonhostile pals as one would suspect.

Verdict: 3.5/5
Palworld is a mixture of survival crafting game and monster catching. The game offers a big open world, over 100 different creatures and 50 level technology tree. This alone makes it worth tens of hours of gameplay.

Thursday, January 25, 2024

Rat it: Plague Hunter

Rat it: Plague Hunter is an early access VR first person shooter game in which you, an alchemist explore a dark pirate ship and try to eradicate all plague bearer rats with a magical slingshot. As you advance into each room there are more and more rats to kill. Many are just running around but the further you get the more rats you need to find or lure. This adds a puzzle element to the game as you need to find objects you can interact with - shoot them with your slingshot. Some interactable objects do not hide rats, they can hide treasures as well, be it potions to recover health, coins, or alchemical projectiles.

The gameplay is mostly this - enter a room and eliminate all the rats in it. There is a time limit before you die to poison and you can check your health on your forearm, but you can also hear it - the more you cough the less life you have (unless you take lots of damage in a single blow). Once you fail you can quickly retry. I found the slingshot mechanic fairly good. It behaves the way you'd expect. The more force you use to pull, the faster the projectile will go and the harder it will be to target. This also deals more damage and if you use maximum force the common rats can be one-shot. You can choose a playstyle based on this mechanic and you can also swap hands mid-game.

Not all rooms are about rat killing though, you can also end up in a room with a puzzle element which pretty much just requires careful study of the surroundings or a room featuring a boss that has a set behavior you need to learn. These rooms are very fun and I wish there were more of them.

Art style of the game is cartoonish and everything fits well together, sometimes too well as you can miss an object hiding rats. The rats are rather cute than something you'd want to shoot at first sight.

One of the things that may be rather negative for many players is the fact that the game uses teleport for movement and you can only move to specific locations. When having the slingshot in your hands, you cannot move which can add some frustration. During boss battles movement is needed though. Since this game is in early access, I believe it can still be addressed and should be from my point of view.

The UI is rather clunky. The most problematic is changing the projectile type while playing - it was the reason I rather did not use them at all, unless the game required it. It could be done in a similar way you choose emotes in VRChat as that is fast (or think Half-Life: Alyx) and can be comfortably done during combat without much thinking or looking at the UI.

Verdict: 3.5/5
Rat it: Plague Hunter is a VR shooter game that makes you use your controllers as a magical slingshot to eliminate rats. The mechanic of the slingshot is fairly good but the gameplay still gets very repetitive, the further you get the more rats you need to eliminate and that is not the kind of a challenge I'd be personally looking for. The puzzle rooms and bosses spice things up but I still craved for more of these to break the rat killing pace. The game is fun and has a good potential if more story and more mini-game rooms are added. Some glitches, bugs (falling down of the map), clipping (and being able to shoot rats through objects) should be fixed as well.

Wednesday, January 3, 2024

Neko Atsume VR

Neko Atsume is a game about collecting cats. The VR version is similar to the mobile version - you need to put some food in the yard in order for a cat to come. You can also place toys with which the cats will play. When they show up you can play with them and take pictures. Cats will give you fish, currency used for buying food/toys. The more rare cat comes the more fish it gives you. With that you can buy more expensive toys or food to lure more rare cats.

Neko Atsume also has a mixed reality mode where you can create a virtual room using your own real life room as a reference. You can add a bed or table etc. Then you will be prompted to add door back to the VR version and a cat door so the kitty can come. After placing food, a cat will come and it will play with you. You can pat it, pick it up or take pictures.

The good about the game is that you can pat the cats, grab them, or simply watch them from afar. The cats will come pretty much instantly. You can also call a kitty to come to you and it will follow you for a while. Unfortunately the kitties walk only on the floor. It would be great if they could jump on the furniture as well.

The bad? The game is buggy and likes to crash. The UI, while copying the mobile game, is not the best for VR. When you have the menu open you can't do anything else in the game - for example you can't be walking around and taking pictures. Grabbing newspaper to get the daily password and entering it is not well implemented. The controls for both controllers and hand tracking is not particularly intuitive and the tutorial doesn't necessarily help that much (you can get stuck in it as well).

I think the worst is the fact that you can't really walk around in VR. There are several spots you can move to but then you have to use your legs if your room allows it. I saw the cats mostly from behind.

The game is cute and wholesome if you like patting digital cats. 20 USD is way too much for a very broken and hardly a finished game. If Hit-Point fixes the game so there is no graphics clipping, no crashes, better performance, working and intuitive UI, some more things to do or features, no redoing of the MR room etc, the game will be an enjoyable experience.

Saturday, December 30, 2023

Talos Principle 2

When I came across Talos Principle I had no idea what the game would turn out to be. I bought it as a puzzle game, hearing many people compare it to Portal, but as I played I discovered it was about way more than just the puzzles. The game posed philosophical questions, ones that are very hard to answer, ones we might never find an answer to. Introspection about one's existence was the theme of the game and for a good reason. As we would find out sooner or later, we were solving puzzles in a simulation which was created by humans to create a self-conscious AI with human values. Those who managed to leave would wake up as the first robotic human in the real world - post apocalyptic Earth.

Talos Principle 2 takes us thousand years in the future after the first human's awakening. The player wakes up as the 1000th human robot and becomes a witness to a strange projection, calling himself Prometheus, making a speech to the robots. You can then embark on an expedition to where the source of the projection was found. That is where you will discover a mysterious pyramid and 12 areas with puzzles similar to those from the simulation you all went through.

Talos Principle 2 is still a puzzle game in its core with philosophical questions but this time there is a fully voiced narrative. From the moment you wake up you will be welcomed by another human robot. You will be able to explore the city the robots built and also talk to them if you choose to (the dialogues are of philosophical nature). Even after leaving on the expedition, you won't be truly alone, as you will be able to talk to the members of the expedition who have different opinions on what their civilization should strive for. That is also about what the story is and your actions will decide in which direction the civilization will go. The questions you will get to ponder about are about morality of a civilization, technological progress, evolution of species and their extinction. Apart from talking to the expedition members directly, you also have access to the city's social media platform. You can join the discussions there and voice your own opinion on the topics.

The puzzles are the main focus of the game. They will feel familiar if you played the first game. The basis is simple, you will be connecting specific color beams with the same color targets, overcoming obstacles to do so can range from easy to difficult. This time around there are no bombs (or turrets) which makes it a calmer experience for those that do not like timing in games. Each area has 8 numbered puzzles, two lost puzzles and a golden gate puzzle which are all very well marked. In order to progress in the story you will have to solve 8 puzzles from an area. Unlike in the first game where the puzzles were getting more and more difficult since the beginning of the game, here the difficulty gets only harder within each area which gives the game a steady pace of progression. Puzzle marked as 1 is the easiest, it is more of a tutorial for a new contraption you can use. There are various contraptions, some fairly easy to use, some that can give you a bit of a headache. For example there is a beam shifter that allows to combine red and blue beam into a green one. You will encounter a quantum tunneler which you can use to create a hole in a specific material walls and use it for light beams to go through. Another contraption can create anti-gravity beam allowing you to move items or your body in the direction of a new gravity. All these contraptions will aid you in connecting the beams and unlocking door where you can find a mysterious blue fire.

Talos Principle 2 also has star puzzles - outside of puzzle area puzzles. In the first game, you could encounter a star somewhere in the area outside of the closed puzzle areas. In order to get to it, you had to come up with a way how to reach it. This usually required certain contraptions you could find in puzzle areas. Getting these out was quite a head scratching task. In general, they were very difficult to solve. In Talos Principle 2, getting a star is much simpler, there are three different kinds of 'puzzles' and once you figure out the first of each type you won't have that much of a hard time to solve them.

Each area out of the 12 has different scenery. I'd buy this game even as a walking simulator as it would be worth the money for the scenery only. It is truly beautiful no matter where you find yourself - be it mountaintops covered in snow, an endless desert, or a forested area. When you find even more beautiful spot you can take a picture using the game's photo mode. While enjoying the environment you can encounter secret labs and different collectibles, be it memories from the founders of the first human-robot civilization, ancient human artifacts, statues or other items. You can also encounter a fire of Prometheus. These once collected can be then used to skip puzzles.

If you played the first game, you might ask, are there tetrimino blocks still in the game? The answer is yes. Once a player collects 8 of the mysterious blue lights in an area a gate will open. To reach the other side a player will have to build a bridge out of the tetrimino blocks - that means finding correct order and correctly rotating the blocks. If the bridge building was limited to those 12 areas it would have been a pleasant experience. Unfortunately you will be forced to build way many more bridges, even ones that go up or down. For some this may be rather tiresome.

Verdict:
Talos Principle 2 is a masterpiece of a game, it is a thought provoking and well made mind-bending puzzle game with beautiful scenery that is well balanced and suitable for all players.

Wednesday, November 22, 2023

Room of Realities

Room of Realities is a VR game that offers three escape room experiences that can be played either solo or with other players.

The multiplayer aspect is something many players wanted for a long time. Many could experience an escape room with friends in VRChat, but in standalone VR game that was not possible until now. Room of Realities features a cross platform multiplayer and up to 4 players can play. One player will host and others can join using a code. When in multiplayer mode, cooperation is required for certain tasks.

The game has stylized cartoony graphics that are pleasant to look at. While it is nothing spectacular it looks very good and is crystal clear. The items needed for puzzles fit well with rest of items and the environment which is something we don't see every day. Each scenario has a different theme and everything fits nicely and creates good (or scary) ambiance.

The puzzles themselves are not overly difficult nor too easy. Some need careful observation, manipulation and some will require a bit of thinking and memorization. I found the puzzles clever and also fairly unique. They are also very fitting and I found them entertaining.

If a player gets stuck, they can ask for a hint. What happens is that puzzle items get highlighted (similarly to Ubisoft escape games). You still have to figure out what to do with them.

Each scenario, is very atmospheric, has several chapters and tells a story. I felt deeply immersed in them and I really wanted to know more about what happened than just solve the puzzles.

While playing I did not experience any major or even minor bugs. I did manage to lose a torch in a wall (so don't drop items in areas you can't reach). Sometimes I had problems with item collisions but even those were rare compared to many other games I played.

I highly recommend this game to anyone who likes puzzles or atmospheric adventures. The scenarios are fairly short but of a similar length as a real life escape room - they can be finished within one hour. The game is totally worth the price tag it currently has and I believe they will have more content for us to enjoy in the future.

Tuesday, November 21, 2023

vivd/stasis

vivid/stasis is a rhythm game with a story and fairly difficult puzzles. The rhythm game part is a vertical scrolling 4 key rhythm game with one gimmick - bumper notes. These notes take two lanes and you can just press a key within those two lanes to confirm it. This spices up the game play and makes the reading a bit harder.

The bumper notes are probably what rhythm gamers will get stuck on the most, since you can choose what key to press to confirm them. The good thing about them is just that you just need to hit them within a certain window. In higher difficulties, I just concentrate on confirming them be it early, on time or super late.

The songs in the game are great and if you are a fellow rhythm gamer many of those songs or artists will be known to you. The charting is very good in general at least until level 12 and contains long notes. I'm not a fan of long notes but the LN charts in this game make sense and made me even change my opinion about long notes in general (that require a release at the end). They are well placed and fit into the music. The higher level charts 13 and higher sometimes seem a bit chaotic, they seem less coherent. Still way better than many custom charts I played in other games.

The game can be played casually with no life bar or you can decide to pick a different life bar to make the game more challenging. The harder the life bar the more points/battery you will get (used for unlocking songs/story).

There are options to make the rhythm game part of the game more enjoyable with different kind of usual settings (speed, stats shown/hidden etc).

Vivid/stasis does not have different skins or noteskins though which may be a disadvantage to some. There is not even an option to change colors, which makes it harder for me to play as I can't see pink color well (and need color blind mode for games using pink).

The story part of the game is like a visual novel style game. It's about a group of girls going out on an adventure saving yet another girl. The story is for everyone to experience on their own. There is a lot of things that reflect how many people from the rhythm game community feel and that also may be one of the reason why many people can be very attached to the this game. Even if people won't enjoy the story that much, I would welcome if they would think about the behavior and feelings of the characters in the game.The game features unreal elements but the dialogues and thoughts are very real, realistic.

The story lets a player choose what to do in certain scenarios and depending on that the game will take a certain turn. At the end of the chapters there are puzzles (or locks) to solve and they can be quite difficult to crack. One needs to be attentive to details and use logic to solve them. I liked them very much (I stared at the screen for quite a while before I realized where I could even start).

The game has nice visuals and pixel art style ui. There are also many neat details (animations) that are enjoyable to watch.

Vivid/stasis is very unique game, a mix of rhythm game and a visual novel. The rhythm game part is suited for any kind of a player - be it a total beginner or an experienced player. Unfortunately for beginners, there is nothing like a tutorial and the UI elements and settings may be very confusing. For more experienced players it can still be a bit confusing, but if one doesn't simply try to figure out what does what, doing the puzzles may be a nightmare.

Difficulty-wise there are 4 of them and they start very easy and teach patters fairly well. I think the learning curve is good in this game (I played all difficulties, which I don't usually do).

I enjoyed the story a lot and also like the fact that both parts of the game are intertwined. On the other hand this fact can also be a downside for others.

Verdict: 4/5
I would recommend this game to anyone who likes rhythm games and wants a change from their regular rhythm game of choice. I would also recommend this to anyone who likes nice cryptic puzzles. As for the story, I would recommend it to everyone, because it gives a very good insight into certain people's minds.

Saturday, September 9, 2023

Qwilight

In general, Qwilight is a vertical scrolling rhythm game, featuring different key modes, with an internet ranking for 7k (+turntable) that requires a third party login.

For those more invested in VSRG, Qwilight is a BMS player as in, it lets you play BMS/PMS files. On the other hand Qwilight should be looked upon as a game quite different from what you'd expect from Beatmania IIDX or BMS players like Lunatic Rave 2 and Beatoraja. In fact, it's rather closer to Osu!mania.

The client feels more like an osu!mania one when it comes to settings, judgment windows and grading system (and look). Nonetheless, you can make it even more like osu!mania or make it more BMS player friendly.

First you will need to set it up. If you come from BMS you will be alienated by Osu! logic/settings and if you come from Osu! IIDX settings may confuse you. In either case recommend reading the manual first https://taehui.ddns.net/forum/qwilight/350. It took me an hour to setup without reading it, mainly because there are different menus and things I'd expect to be at one place (lane cover, sudden+, speed etc) are not. Just go through each menu and set it to suit you. Note that if you want to set lane cover, lift etc. do it while in-game not on the song selection screen.

What I like about the client is that it gives you a mania-like skin or more IIDX-like one and you can choose if you want gold notes or not. For speed you can either use the slider with both IIDX and beatoraja green number conversion or F3/F4 in-game (no possibility to change lane cover while playing?).

When it comes to gameplay you can choose from different key modes, that are either forced or native ones. For each mode you will have to set input, both keyboard and controller can be mapped. My controller is set in PS2 mode so I can play Infinitas and Beatoraja/LR2 but doesn't work with Qwilight though (I used joy2key to play).

The default windows are quite big compared to LR2/Beatoraja/IIDX. You can make them tighter (or wider) if you like or even set custom ones. You can use LR2/Beatoraja windows but your scores won't submit to the internet ranking.

EX score is missing which made me sad. What you can look at instead is a score which doesn't really say much to me. There is also percentage that can give you a better idea of someone's accuracy (which seems to be more or less a sum of Yell!, Yell and Cool, the three highest judgments). Based on that you are also given a rank. The ranks are D, C, B, A (90%), A+(95%), S(98%), S+(100%). The score is based on the accuracy primarily but it is obvious that other things affect it (type of clear for example).

The life gauge is very different as well. It is way more lenient compared to what IIDX/BMS players are used to (feels similar to the dan course one). There are several different types, similar to IIDX - very hard, hard, normal, easy and very easy (no idea how the easy ones work). In IIDX/BMS when using the normal groove gauge, you need to reach 80% to clear the song but it can go down to 0%. In Qwilight it just goes from 100% to 0%, 0% you fail.

Loading songs (if you already have them downloaded) is a breeze as you just pick a song folder containing them. Otherwise links for downloads are provided, but you still have to download the songs via a browser window that opens. I imported my BMS library of 300GB and it took about 30 seconds to load, this happens every single time the game launches (unlike in other BMS players where once you load it the first time, everything is fast).

Loading tables is easy as well. You can either enter the url of one or manually put it in Qwilight/SavesDir/Level/. The body should be named [filename].json and the header should be named #[filename].json. Then these can be loaded with few clicks. (Once the table is loaded though, you can only text search within the table)

Apart from what I mentioned Qwilight offers a myriad of settings that can make the experience better but one needs to get familiar with the (advanced) menus. I'm very happy what it provides and how well it performs.

Verdict:
Qwilight is a good game if you play it with the default settings and participate in the internet ranking. The way how Qwilight functions is unique and thus makes it incompatible with Lunatic Rave 2/Beatoraja Internet Ranking - you can't compare scores from the other BMS players with Qwilight ones.

I can see Qwilight as a brigde for player who want to start playing BMS but are too afraid to try other BMS players or find playing IIDX/BMS hard. Qwilight is easy (for a BMS player) to setup and offers a full experience right away.

I can highly recommend this to anyone who would like to explore the world of BMS but may not have the necessary skill or mindset for it. Qwilight can help beginners gain confidence. I would also highly recommend this to (7k) osu!mania players, as this is a very easy way to explore BMS without the need to change playing habits or gaining a vast knowledge about the whole BMS world prior setting a BMS player up.

(There is one negative thing I did not manage to solve. From time to time the input simply freezes. This can be a Cool gotten out of a Yell! but can also outright fail you. This may not be happening to everyone though)