Sunday, January 24, 2021

Synth Riders

Synth Riders is a VR game. You'll be standing on a moving platform and colored orbs will be coming closer to you. You have colored orbs in your hands and a notes will come from further away to closer to you. When they reach you, you have to hit them with the corresponding colored orb. You have blue notes that you need to hit with a blue orb and magenta notes that you hit with the magenta orb. Then there are sections that you have to play with either of your hand (you start with one hand and have to finish with that hand, these parts are green by default) or you have to use both hands kept close to each other (gold parts). Apart from the single orb notes you have to hit there are 'rails'. Those are long notes and your hand has to follow them from start to finish.

The game has two modes - rhythm and force. Rhythm is accuracy based and judges you based on how close to the center of an orb you managed to hit it. Force mode judges you based on how much 'force' you used to hit an orb. The force has an indicator bar that fills up depending on how much force you used.

Synth Riders features different kinds of mods so you can use them to make the game more challenging or easier (for example smaller notes, higher note jump speed).

The game is combo based and you get a lot of points for rails and special sections.

Synth Riders is easy to learn but already requires more skill than Beat Saber at first. On the other hand Synth Riders doesn't get too complex later on (compared to Beat Saber) even though it requires more movement from the player.

As for graphics, the game is set into a retro-futuristic setting which creates a good ambience but is not necessarily something you can visually enjoy or consider stunning. Synth Riders may not have the best graphics out there but it works, is flashy enough to catch your eye and is primarily functional.

The songs are mostly synth wave or how to call it (electronic music). Something you'd expect from a sci-fi movie from 80s and it will certainly remind you of (original) Tron. Some of the song packs are really great and I enjoyed the Electro Swing ones a lot.

Maps are good (compared to Beat Saber officials). They are well done so there is a certain learning curve and that you have a lot of room to dance to the tunes. I haven't played on Easy or Normal but there is a difference between Hard, Expert and Master. The lower the difficulty to more straightforward the charts are and make you alternate your hands more while keeping your hands at their respective sides. On Expert the notes can be out of line so you might need to be crossing your arms and there are more patterns that you have to do with one hand. On Master you are required to do different kind of motion with each hand at times. You will also notice that the speed and density gets higher with each difficulty level.

There are quality of life options that can make the game playable (if you suffer from visual effects like me) and streamable. It has everything you need for streaming in game! For example it has in-game support of VRM avatars and camera views. Everything is set so the community can customize the game and add other custom content - songs, platforms, mods etc.

Verdict: Synth Riders is a rhythm game that in its default settings doesn't bring anything new and is rather lacking both in game mechanics and score system. The game though will bring you as much fun as you manage to get out of it - be it by actually dancing, using various mods to spice up the game or modes to enlarge the play area or be able to play in (up to) 360 degrees.

This means that if you don't want move to move you don't need to and this way you can find the game very boring. This is the kind of the game you need to be in flow with otherwise it won't give you anything. If you wish to get good at the game and excel you might also hit a ceiling quite fast because there simply isn't enough depth to the game and all it will come down is accuracy/force which is a very vague thing in this game. The game lacks clarity and feedback of other games which makes it difficult to try to get good.

The game features good music (even though it depends on your taste) and very well done maps. There are leaderboards for the songs. The game has a nice community and gets a lot of love from it. The community brings new content and there are always people around for multiplayer.

I see this game as a hit or miss because it's more about you than the game itself. If you can move around in a way you like and have fun than the game will be great for you. It's a good workout if you are someone who likes to move around a lot.

This is the rhythm game I would recommend beginners to try. Hitting the orbs seems to have oddly satisfying effect on people.

S'Tsung (stsungjp @ Twitter)

Wednesday, January 20, 2021

Machizzle

I always loved puzzle games and nowadays it's quite rare to see a puzzle game that would require one to think hard about solving something. Finding a puzzle game that is good and is also fun is really hard. Machizzle is a 3d puzzle game which means that you will have to think in order to beat the levels. The goal is simple. There is a ball that is placed somewhere above the board and you need to create a path for it to reach a goal while collecting all keys scattered on the board. To do that you have a range of different objects that you can use. You can use different kinds of blocks or platforms that can help you create a path. Other objects can be used to change direction of the ball or make it move faster (or both at once) which can help you get the ball on higher levels. There are also bombs and portals and even some gravity changing arrows. All these add to the complexity of the game and are fun to fiddle with. First you will need to learn what the objects do and how they can be used.

The game starts with a tutorial followed by very easy levels. Then with each level the complexity gets higher. There are 80 levels in the campaign. Some levels are more about the fun and exploring what a new object does. Being able to move objects in the air to move the ball is something that adds to the complexity and can make the game more challenging since more thinking in 3d is needed. The game introduces physics elements one by one and one can play with them in the respective levels. Trying to break physics in this game is lost of fun. Many levels have several solutions and it is not needed to use all the objects that you have at your disposal. Some solutions will only work from time to time depending on the physics which is also fun to see (it usually means there is another solution that works 100 percent of the time). Seeing the little ball follow the path you created and reach the end is rewarding. If you get stuck you don't need to worry because there is a hint system.

The atmosphere of the game is good. You will find yourself trapped in a dungeon but the light and warm colors won't make you feel uneasy. The surroundings are nicely done and there are items you can pick up and look at them more closely. There is also a dog that will be walking around and you can even play fetch with it if you manage to grab a stick (not everyone can grab something on the floor). There is a little story too.

The game also features a custom level editor so you can go crazy, create some levels and submit them for revision.

Verdict:
Puzzle games in VR exist but so far those I encountered are more about the the environment and immersion while they do not provide a challenge. Machizzle puts the emphasis on the puzzles you need to solve. They are physics bending and often fun and feel rewarding when you solve them. The game is perfect for those who like puzzle games where thinking is required and for those that like to experiment.

S'Tsung (stsungjp @ Twitter)

Thursday, January 14, 2021

The Room One

Since I played The Room VR and read that many people liked the original mobile games I decided to give them a try. I thought I might actually like them since I liked the VR version. The truth is, I got very upset starting the beginning of chapter 2 and that feeling lasted till the end of the game.

The Room is supposedly a puzzle game but it is more of a click and drag adventure game minus the story of an adventure game. You are in a room with a strange object in front of you and you have to do something with it in order to get another clue which will lead you to (surprise) another object. Often you have to find something you can either press or move and well the easiest way to do this is to simply click around. Then you solve a spatial puzzle usually meaning matching some symbols or finding the right angle to form a symbol out of scattered lines in the air. As reward for solving it you will obtain an object. You need to find where it fits and the whole thing repeats. What I want to say is that you don't need to spend a second trying to actually think how to solve anything. Logic is something you don't need in this game.

Many people in their The Room VR reviews were noting that the mobile games were more intricate. I can't say I agree with that but there is one thing the Room VR doesn't have. In the mobile games you have to work with objects in your inventory be it keys or items you can open somehow. You have to observe which objects you can interact with. If you find where the key is supposed to fit you will be shown how the key is supposed to look so there no need to scratch your head trying to figure it out on your own. You also need to alternate between objects more often than in the VR game.

Controls for this game are not ideal. That's not all unfortunately, the input is also very slow. You need to zoom in on the puzzle device you want to solve and then zoom in on what you want to interact with. Since you will need to alternate between two areas it means zooming out and zooming in quite often and it takes forever. The transition between everything just takes a long time. I'm willing to accept looking at nice slow animations of something happening but not at the zoom in/out transitions. Since many of the puzzles are about finding the right view of something it adds to the frustration you might have. I knew exactly what kind of symbol I'd see and under what angle I should see it but managing to get that view on my screen was very frustrating (don't get me started on some orbs that you needed to put in a correct position). Unscrewing a screw or rotating a key was tedious. Since the input itself feels really slow I often did something and thought that it didn't register so I restarted. This led to many items going back to my inventory or a text popping up because I clicked on something and it gave me a really 'clever' hint.

The music is nice but repetitive. The sound of a text popping up is tearing my ears and I often don't even manage to read the text because I already clicked on something else. So I either accidentally click again to hear/see the pop up or it disappears. The constant hints that are trying to get your attention were very distracting and I'm not sure if you can turn them off. I sometimes clicked on them just to get rid of them and I have to say that they are just stating something obvious (on the other hand it's probably difficult to give a hint about something like this).

The atmosphere and graphics are nice. While I can enjoy nice atmospheric games I still play games primarily for their content and game play. This game failed in every aspect but this one.

The game was also crashing for me and tried to run at some strange resolution.

Verdict:
The Room is not a puzzle game, it is a test of patience. The game is about clicking around and finding what's clickable which gets repetitive very soon. There is no need to actually think. The game is easy and very short (thankfully), has no conclusion and in general has nothing to offer but nice visuals. The Room is probably good if you want to kill some time and turn your brain off while clicking around and enjoying the view. Otherwise I do not recommend this game to anyone.

S'Tsung (stsungjp @ Twitter)