Saturday, December 7, 2024

Trombone Champ: Unflattened

I've spent a lot of time in VR and often I wondered if someone would come with a game that would feel natural fit for it. One flat game I hoped would be ported to VR was Trombone Champ. My dream came true when Flat2VR studio created their first 'flat to virtual reality' game - Trombone Champ: Unflattened.

Gameplay
Trombone Champ: Unflattened is a game simulating playing on a trombone, a musical instrument. In order to play a trombone one needs to hold the instrument in one hand, close to the mouth so one could blow into it, the other moving a slide closer or further to one's face. The further one slides, the lower notes, the closer, the higher notes. Similarly in VR, one hand will hold the instrument close to the face, the other one will use the slide. Instead of blowing into the instrument, a player will need to press and hold any button depending on note length. One cannot hold the button indefinitely as in real life one would lose their breath.

During a song, notes will come towards the player following lines on top of each other. The higher the note, the higher the pitch. The player needs to confirm the note by pressing a trigger and having the slide hand at a matching position once it hits a target line near the player. Notes are evaluated based on timing and pitch and a player will be awarded with a judgment for certain notes/parts and at the end of the song a resulting grade as one would expect from a music game.

Key sounds
A rhythm gamer would say the songs are key sounded and this is what brings the game to the next level - the notes you play, you hear, and that will quickly show you that hitting the exact note is not that easy. Any mistake you make can produce a sound that will make you squirm. This adds makes the game feel very real as you have a control over your virtual trombone.

Lots of content
The game has several modes. There is a Campaign mode that makes you play a series of songs on which you need to reach certain criteria to progress. This way you can unlock more songs and challenges along the way. If a player wants to hop right into playing everything, they can by playing in quick play mode where all songs can be played. There is one more mode, for the hardcore players that mastered their virtual trombone - improvisation mode. Here you can see a bar with lines in front of you and you are free to toot the way you want. A player will be able to toot within two octaves, each line represents a semitone (I wish there was a possibility to transpose).

As for the songs, there's about 50 songs and many of you will recognize majority of them as they are well known classics. Their melodies are (mostly) simple so you can play them from memory. Each song has 3 difficulties - simplified, original and turbo. Simplified difficulty is easier to play but you won't be playing the notes you should be playing if you wanted to play the song on a music instrument. While the simplified songs mostly sound well, I wouldn't suggest playing this difficulty unless you really can't complete a certain challenge. Original is the default difficulty making you play all the notes you should be playing. Turbo mode is the same but sped up.

After playing a song you are rewarded toot currency that you can spend at a store. You buy randomized packs of 4 cards. Collecting certain combination of cards allows you to trade them for a different trombone, that can sound differently. Thankfully you don't need to wait for the RNG gods to give you what you need, once you collect 3 or more of the same card you can trade them for 1 specific card you need.

Look and sound
Trombone Champ looks great, features a lot of fun elements and sounds great. The game is very nicely polished and it is a treat to play.

Verdict 5/5
Trombone Champ: Unflattened is a perfect fit for virtual reality. The game will give you an incentive to play a virtual trombone well as all the toots you make will be heard by anyone listening to you play. You will experience many fun moments and the game is very enjoyable to play. Anyone can play the game as the difficulty ranges from very simple to fairly difficult and beyond hard. There's a lot to explore and completing the campaign is rewarding. Improvisation mode where you can learn how to fully control a virtual trombone is for those with nerves of steel but will become very rewarding once you can play any song you want.

I hope that at some point we will be able to play custom songs but even if that won't be possible, this game is a nearly perfect VR game and I can highly recommended to anyone.

Sunday, February 11, 2024

Palworld

Palworld is the craze of today. Everyone is talking about this new addictive game and what I heard about it made me rather perplex. Some people claim it is a Pokemon game mixed with Breath of the Wild while others say it is a mix of Minecraft and Fortnite with Pokemon. Since the only game I played out of these is Breath of the Wild I could only wonder what the game was about and wanted to know for myself. If I were to compare it to something I'd say it is Ark: Survival Evolved with Pokemon.

The game starts with you waking up seeing several lovely creatures. They can be small and resemble a cat or huge and resemble a dinosaur. You will soon find out, after talking to another human, that you are on Palpagos Islands where Pals, the lovely creatures, live. The game tutorial will then lead you through different aspects of the game. You will learn that your character needs to eat or it will die, you will learn that you can capture these Pals and you will also be tasked with building a base. Gathering materials and crafting items is big part of the game and this can be automated by using the Pals to do the work while keeping their sanity.

Gameplay
One of the main aspects of the game is catching Pals. There are 111 different kinds of them and some of them have more variants than 1 making the total number even higher thus. Catching Pals is done by damaging the Pal, making it easier to catch, and then throwing a Sphere at it. The catch rate can be made higher by using a better Sphere, collecting Effigies or incapacitating the Pal in certain way (poison, knock them out, freeze them). Depending on the catch rate the Pal either escapes or gets caught. Caught Pal either shows in your party if there is a vacant slot or your Palbox accessible from your Base. Catching a Pal gives the player experience points. For the first 10 caught Pals of one kind, the player gets a bonus experience points that are not related to the player's level. After that the experience points are fairly low and depend on both the Pal's and player's level.

If one wants to collect all the Pals in the game, they need to explore the vast islands of Palpagos. There are different biomes - lush forests, snowy mountains, desolate desert - in which different kinds of Pals live. Desert is the home of electric Pals, snowy mountains are home to Ice Pals and fiery Volcano is where Fire Pals thrive. Apart from Pals, a player can find entrances to Dungeons that are suitable for different kind of levels. For example in the beginner areas they are for players of level 13, in the most dangerous areas, level 45 is recommended. In dungeons one can find Pals not living anywhere else and a boss Pal which is an Alpha version of Pal that we can find in the wild. Alpha versions are bigger and stronger versions of the Pals. After clearing a dungeon there is a period during which one cannot enter, but then it is available once again for clearing. Dungeons are good for grinding XP as the enemies will respawn after leaving each room - walking in circles thus gives endless Pals to kill or catch. They also contain treasure chests with fairly rare loot.

Pal drops and treasure chest contents are often materials or schematics that can be used for crafting. In order for one to craft, they need to setup a base and build different kind of machines. With each player level, you can unlock and build different kind of structures that allow you to craft items, produce materials or build a lovely home. At the beginning you will just need to get some wood and stones and special Paldium stone to build your first structure. There's plenty of stones and wood around to be collected but very soon you will need way bigger amounts than those you can collect and you will either have to do some logging and mining yourself or put your Pals to work to automate it. Each Pal is capable of different kind of work. There are Pals good for logging or mining. Then there are those that can cool, water or heat. Others can craft or they can even produce materials themselves - mostly food but it can also be wool, cloth or even gold coins! The more you level up the more advanced technology will be available to you. That includes Spheres for catching Pals - the higher the level of a Pal the better Sphere is needed to catch it. Crafting those requires more refined materials that themselves have to be crafted from even more rare materials. This way a need for more bases arises and those may have a sole purpose - mining. Apart from Spheres one will also need better weapons to deal more damage and armor to stay alive when fighting.

Combat is one of the main aspects of the game as well but is fairly limited. It is a real time 3d action combat that involves both melee and ranged weapons. You can attack and you can dodge and that is pretty much it. There is a roll move that can be used to dodge attacks but that drains a lot of stamina so I mostly just ran or walked away. One Pal, from your party of max 5 Pals, can also join the fight. You can throw a Sphere to the place where you want the Pal to spawn at will by pressing E (and recall it back at any time). Some Pals can be used as a mount. When mounted the player can use three of their abilities at will (they have a cooldown). Certain weapons and Pal abilities can take advantage of Pal's weak points and can deal more damage when a weak point is hit. Pals learn abilities when they level up. They level up when you do any activity, but gain most experience when Pal is being captured or killed. Abilities can also be learned by using an ability fruit that can be found somewhere on Palpagos Island. Apart from learning new abilities Pal's stats - Health, Attack, Defense, Work speed - can be augmented. For that player needs to collect lots of Pal souls. The player's abilities can be augmented by stat points gained (except defense) at each level up or with equipment (armor provides additional defense points). The range of weapons is not that big and some are different in fire power, what makes a weapon better is the time it takes to reload. I spent most of the time running around with a Crossbow as crafting any handgun or shotgun was not worth the damage output and resources. Letting Pal fight for you is often better as they can deal more damage and only resource they spent is food. Since you will mostly fight other Pals you can also pick a Pal of an element being more hurtful to that specific Pal. Fire Pals will make it hard for Grass Pals and Electric Pals won't be happy when they will get hit by Rock Pals. Pals can also be commanded even though the commands are very limited - they can be commanded to not attack, focus on a single enemy or attack aggressively. The last option doesn't make them attack nonhostile pals as one would suspect.

Verdict: 3.5/5
Palworld is a mixture of survival crafting game and monster catching. The game offers a big open world, over 100 different creatures and 50 level technology tree. This alone makes it worth tens of hours of gameplay.

Thursday, January 25, 2024

Rat it: Plague Hunter

Rat it: Plague Hunter is an early access VR first person shooter game in which you, an alchemist explore a dark pirate ship and try to eradicate all plague bearer rats with a magical slingshot. As you advance into each room there are more and more rats to kill. Many are just running around but the further you get the more rats you need to find or lure. This adds a puzzle element to the game as you need to find objects you can interact with - shoot them with your slingshot. Some interactable objects do not hide rats, they can hide treasures as well, be it potions to recover health, coins, or alchemical projectiles.

The gameplay is mostly this - enter a room and eliminate all the rats in it. There is a time limit before you die to poison and you can check your health on your forearm, but you can also hear it - the more you cough the less life you have (unless you take lots of damage in a single blow). Once you fail you can quickly retry. I found the slingshot mechanic fairly good. It behaves the way you'd expect. The more force you use to pull, the faster the projectile will go and the harder it will be to target. This also deals more damage and if you use maximum force the common rats can be one-shot. You can choose a playstyle based on this mechanic and you can also swap hands mid-game.

Not all rooms are about rat killing though, you can also end up in a room with a puzzle element which pretty much just requires careful study of the surroundings or a room featuring a boss that has a set behavior you need to learn. These rooms are very fun and I wish there were more of them.

Art style of the game is cartoonish and everything fits well together, sometimes too well as you can miss an object hiding rats. The rats are rather cute than something you'd want to shoot at first sight.

One of the things that may be rather negative for many players is the fact that the game uses teleport for movement and you can only move to specific locations. When having the slingshot in your hands, you cannot move which can add some frustration. During boss battles movement is needed though. Since this game is in early access, I believe it can still be addressed and should be from my point of view.

The UI is rather clunky. The most problematic is changing the projectile type while playing - it was the reason I rather did not use them at all, unless the game required it. It could be done in a similar way you choose emotes in VRChat as that is fast (or think Half-Life: Alyx) and can be comfortably done during combat without much thinking or looking at the UI.

Verdict: 3.5/5
Rat it: Plague Hunter is a VR shooter game that makes you use your controllers as a magical slingshot to eliminate rats. The mechanic of the slingshot is fairly good but the gameplay still gets very repetitive, the further you get the more rats you need to eliminate and that is not the kind of a challenge I'd be personally looking for. The puzzle rooms and bosses spice things up but I still craved for more of these to break the rat killing pace. The game is fun and has a good potential if more story and more mini-game rooms are added. Some glitches, bugs (falling down of the map), clipping (and being able to shoot rats through objects) should be fixed as well.

Wednesday, January 3, 2024

Neko Atsume VR

Neko Atsume is a game about collecting cats. The VR version is similar to the mobile version - you need to put some food in the yard in order for a cat to come. You can also place toys with which the cats will play. When they show up you can play with them and take pictures. Cats will give you fish, currency used for buying food/toys. The more rare cat comes the more fish it gives you. With that you can buy more expensive toys or food to lure more rare cats.

Neko Atsume also has a mixed reality mode where you can create a virtual room using your own real life room as a reference. You can add a bed or table etc. Then you will be prompted to add door back to the VR version and a cat door so the kitty can come. After placing food, a cat will come and it will play with you. You can pat it, pick it up or take pictures.

The good about the game is that you can pat the cats, grab them, or simply watch them from afar. The cats will come pretty much instantly. You can also call a kitty to come to you and it will follow you for a while. Unfortunately the kitties walk only on the floor. It would be great if they could jump on the furniture as well.

The bad? The game is buggy and likes to crash. The UI, while copying the mobile game, is not the best for VR. When you have the menu open you can't do anything else in the game - for example you can't be walking around and taking pictures. Grabbing newspaper to get the daily password and entering it is not well implemented. The controls for both controllers and hand tracking is not particularly intuitive and the tutorial doesn't necessarily help that much (you can get stuck in it as well).

I think the worst is the fact that you can't really walk around in VR. There are several spots you can move to but then you have to use your legs if your room allows it. I saw the cats mostly from behind.

The game is cute and wholesome if you like patting digital cats. 20 USD is way too much for a very broken and hardly a finished game. If Hit-Point fixes the game so there is no graphics clipping, no crashes, better performance, working and intuitive UI, some more things to do or features, no redoing of the MR room etc, the game will be an enjoyable experience.