Tuesday, January 11, 2022

AGAINST VR

AGAINST is a VR combat rhythm game from a Russian studio Joy Way that you might have already heard about because of their earlier VR parkour game Stride. If Stride is a VR version of Mirror Edge then AGAINST would be a combination of Pistol Whip and Beat Saber (even though there seems to be another game with similar concept named Cybrid).

The game currently offers a tutorial and a campaign consisting of 7 levels and credits. It tells a story of Detective John Black trying to track down and defeat an evil scientist Doctor Vice. The story is told in several comic strips between levels which are nice but don't tell a coherent story.

You as Detective Black will will be encountering enemies that will attack you with different weapons - a crowbar, revolver, tommy gun, brass knuckles. Four weapons will also be available to you too - a sword, a revolver, tommy guns and brass knuckles. You will have to touch the weapon in order to equip it and then you can use it to slash, shoot, punch you enemies or deflect bullets.

Sometimes you will also have to avoid attacks. Throughout the levels there will be obstacles you'll have to avoid, either stationary or moving (airplane shooting at you). You might encounter arrows that if you swipe you will move to the side or jump high etc. If you miss these you might be overrun by a car, hit a wall or simply take an alternative route.

Visually the game is beautiful but very different from what I expected. The beta version had a film-noir look which I really enjoyed. The developers decided that this may have not be the best idea so they changed the look considerably. The game is not as dark, is more graphically detailed, smoother, and red. This makes the game not look as violent as it is.

Each level is designed differently, following the story which is nice, and features a final battle or a boss. The levels are 3-5 minutes long and have 3 difficulties - Easy, Normal and Hard.

The game is described as a rhythm game and there is a rhythm game aspect in it. The enemies have to be hit or bullets deflected on time with the music's beat. Unfortunately the levels are not perfectly on sync. In fact it seems that the individual 'notes' are off in each level even which may be due to the fact that each enemy has an animation during which there is the perfect hit window that does not last long. This may be the biggest problem of the game currently and maybe even in the future. This makes creating custom maps way more difficult for mappers that can keep the game alive. There is no possibility to change audio settings currently which is pretty bad for a game of this kind.

Replayability of the game is something to be seen. So far you can finish the game in 35 minutes if you are a player used to playing rhythm games or active VR games. After that you might want to replay to see if you can get better scores and place higher on the leaderboards. Unfortunately the sync is off so this may rather make you want to stop playing the game immediately.

There are custom maps that you can download from https://againstmaps.com/ and beat map editor which you can use to create your maps. The mapping currently is bad since people are trying to figure out what can work. Playing some of the faster songs I realized that this game has some limits. While games like Beat Saber can just throw notes at high density, this game can't due to the rather long animations and size of the enemies. Players will have to find how to be creative to create distinct fun levels and also will have to figure out how to time each 'note' because the animations make it impossible to time them well without finding a correct offset for each of the enemies.

Will this be another forgotten and abandoned game with great concept by this studio or will they keep it alive? Will the community keep the game alive?

Verdict: AGAINST is a game that combines several concepts together and for me that worked pretty well but for many this can also be a reason why not to play the game. Visually it is pleasing, the story is short and nothing awesome but not bad either. The game will make you move with one arm and squat quite a lot which is always nice. The combat part of the game is solid if you welcome variety. Unfortunately as a rhythm game this fails due to the songs not being on sync. Games like this aren't often played by players as they cannot stand that. So far the same is true for custom songs but this may change in the future. If you are someone who can't stand offsync games with no possibility to change offset I don't recommend this game.

Otherwise it is a great experience, even though a playthrough takes 35 minutes.

More work needs to be done on the game. Visibility, sound effects and indicators should be improved apart from what I mentioned. Also a mirror modifier would come handy for those left-handed players like me. Also I played the game with knuckles controllers and the settings for the controller are wrong so it's quite a pain to play the game with these controllers.

Ren (stsungjp on Twitter)

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