If I say 'light saber' many people will imagine a sword with energy beam blade from Star Wars. Many of us at least once wished to wield this weapon and just slash around with it in the dark. Well, now thanks to Beat Games you can.
Beat Saber is a VR rhythm game. You'll be standing in a rather dark place, color blocks will fly towards you and you will be cutting them in half with your virtual light sabers in time with music and spectacular lighting effects. Notes, the flying blocks, are blue or red and come from one position of a 12 square grid. Depending on the color you have to either use your left (red) or right saber (blue) to cut them. The notes also have directional arrows (8 possible directions) on them and that's how you have to slash through them.
While you are supposed to hit the notes on beat it's not actually what the game is about if you want to get a good score. The thing that makes Beat Saber more fun and more challenging is the fact that your slashes are not evaluated on the timing but rather how well you cut the block. Your swing has to be quite big before reaching the block and after you cut it in half. How close to the center you hit is also evaluated. You get a certain score for that and if you don't miss any notes you will start getting a score multiplier that goes up to 8. When you miss it resets. Each miss or a bad cut (when blue saber hits a red note or cuts the correct note in a wrong direction) will cost you life or some kind of energy that you can see in front of you under the flying notes area. When this bar reaches 0 you fail the song.
There are also modifiers in game that you can use to tweak the game play. The ones that will make the game harder will get you a higher score multiplier. For example playing with Faster Song and Disappearing arrows would give you a 0.15 additional multiplier (1.15x thus). Modifiers that make the game easier will give you less points per cut but can make it more enjoyable to play - for example you can turn off obstacles, or turn fail off.
Apart from notes there are obstacles in the game. Those are walls that sometimes you need to avoid as they will come right at you. You just step aside (move your head) or crouch. There are also bombs, spiky mines that you need to avoid with your sabers. Hitting either of these obstacles will break the combo so it is better to avoid them (actually it probably takes some of your life as well). These are mostly decorative thought and not many maps use these in a way that would make you move well with the exception of FitBeat in the original game. As for custom songs there is a mapper named Alice who makes good wall maps (see Oyasumi video below).
Hitting flying blocks in general is very easy. We all can do it. Concentrating on hitting them correctly and in the correct direction is not that easy and needs to be learned. Beat Saber has a nice learning curve. The learning curve in this game even on the official songs is good though so in the long run this game is more beginner friendly than other rhythm games (that are though often way better for initial experience).
The music is often important for those that play rhythm games and here we have a variety of music if we count all the DLCs. The base game contains mostly songs by Jaroslav Beck. There are some extras which may be songs you know already like Crab Rave, Pop/Stars or Angel Voices. For free you also get a whole Camellia song pack which I personally find great but it's also clearly the odd pack out of all the base songs. He's mostly known for hardcore and speedcore songs which may not be to everyone's taste.
Currently there are these DLCs released in this order Monstercat, Imagine Dragons, Panic! At the Disco, Monstercat X Rocket League, Green Day, Timbaland, Linkin Park, BTS, Interscope Mixtape, Skrillex, Billie Eilish and Lady Gaga. It looks like Beat Games and Facebook is providing the mass player base their favorite artists. I'm not into this kind of music even though Panic! At the Disco was a new discovery for me which I enjoy and Interscope Mixtape contains good oldies.
As for mapping, it was mainly done by one mapper who breathed life into Beat Saber and we can thank him for that. It is not an easy task to come up with a way how to make good, different and fun maps using 12 possible positions of blocks. Rhythm games were around for years though and many of those playing them figured out what they like in their maps. Nothing of that could be found in Beat Saber in the early days but that slowly changed as the community took over and figured out what works in Beat Saber. Anyway back to the official content. The oldest content is very bad. The first two DLCs while still really bad have shown some kind of a good progress. The following three DLCs got slightly better and I found some maps there that I enjoyed. Timbaland is a DLC I would not recommend to anyone. Linkin Park is where it got better. BTS has some really good maps. Interscope Mixtape is a wild, wild west but has a lot of good stuff going on. It looks like mappers tried to see what people can withstand in terms of patterns. Skrillex is more coherent and compact. The last two DLCs look good. I believe the DLCs will only get better in terms of mapping since more good mappers joined the team.
Compared to other rhythm games this game doesn't offer much of a good free content. There are several very good songs (OST4 and Spooky Beat) but otherwise the content is pretty bad. DLCs are currently mostly bad but with each new DLC there will be good content.
Beat Saber offers different modes of play. The most common one is Solo - a single player standard mode where you use two sabers. Some maps have one saber maps or 90 or 360 degrees maps. 360 degree maps are great but unfortunately no one focused on them long enough and we lack good maps. There is also a campaign mode which is more of a tutorial and information on how to play the game rather than something meant to be challenging. From 1.12 there is a multiplayer which you can either play in a private lobby with friends or join a public lobby. For some this may be the best way to enjoy the game.
The game has a big modding community and mappers who create lot of mods and custom songs which makes Beat Saber a really great game since the base game is rather lacking in some aspects. There exists Scoresaber, the biggest leaderboard for custom songs. There are ranked custom songs that will earn you certain amount of performance points based on some criteria and this way you can also try to reach the top of your country's leaderboard or the world one. The mods can do many things from searching and downloading songs, getting it ready for streaming, being able to play modded maps, showing all kinds of stats, using custom avatars or sabers, new game modes etc. People are very creative and I'm sure you will discover a good combination of mods to make the game very enjoyable for you.
Verdict: There is something Beat Saber excels at - it has very good mechanics and score system. The base game content (even with DLCs) though is rather subpar. If you are looking for a game to be played as is without you modding it, where you will pay once and get good content than this is not the game to buy. If you plan on modding the game and playing custom songs, a whole new world will open up for you, a world where you will surely find something you will like. There's many bad maps but also ones that are very good and also look spectacular. Scoresaber makes it a good game even for competitive players because the ranked songs will certainly challenge you at some point. Ranked songs also get better and better in terms of mapping. After all Beat Saber has the biggest community that makes the game great. I would recommend Beat Saber to players who want to get more invested in the game and are willing to mod it. Those that are looking for a good casual experience from time to time or a game they can show to new players I'd advise to buy a different game.
Thanks for readingRen (stsungjp on Twitter)